Whilst I don't recall a specific outstanding track this time around, it knows exactly when it wants to activate your waterfalls, and it does so in annoyingly effective fashion once again. There is a reason why these games are so popular and that is that there are probably no other games like it, that have managed to tell a story with such excelence in worldbuilding, character drama and location design.Ī special shoutout once again to the incredible soundtrack. Kan Gao and his team fully understand the medium game and the engine/artstyle they're using, and they have mastered that to the fullest. I also want to mention that I don't think these stories could ever be told in a different format or a different genre. However this would be just more of the same if it wouldn't have done it, and you can tell this game reaches for more than the last two. Admitedly, this makes the third act of the plot a bit confusing and it has a hard tonal shift that I'm not sure if I like. Playing the previous parts in the series is definitly required, this is the most lore heavy entry in the series and reaplaying them beforehand would have probably been a good decision on my end. It is mostly the exact same thing (for all the good reasons) but it tries to vary it structure this time around and it works wonders for the game. again! I swear you're getting some kind of kick out of this!Īs part 3 in the To the Moon series, you get exactly what you expect.
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